SUMMARYARTBOOKGAMEMUSICSOFTWAREVIDEO

 2015
 2012
 2011

 2009
 2007
 2003

 1995
 1992
2015


 
Désiré       

Désiré is an old style Point & Click adventure game whose references are drawn from the purest tradition of LucasArts games.

Games such as Day of the Tentacle, Full Throttle and Flashback strongly inspired Sylvain Seccia in his youth and motivated him to write, 15 years later, his own adventure game to fulfill his dream.

Passionate and spurred on by a desire to share his journey, he convinced a bunch of highly qualified contributors to work as part of a team to give birth to this animated graphic novel and to let you share the same emotions he felt as he created the character of Désiré.

This project is the culmination of two years of hard thinking, a year of writing and, so far, three years of development.

This atypical adventure inspired by the literary works of Céline and based on the personal experience of Sylvain Seccia, takes a swipe at the world of contemporary video games.

Unlike today's clichés of immediacy and speed, Désiré drags you into a subtly poetic and contemplative ambience.

Désiré will be available in 2015.

2012


 
Adventure Game Engine       

AGE is a freeware that allows you to create your own Point & Click adventure games for Windows, Mac OS X, Linux, Web, iOS and Android. It is free for personal and commercial use.

Note that you do not need to learn any script language if you decide to use AGE.

AGE is a new age of Point & Click adventure games.

 GET Adventure Game Engine 
2011




 
All Out Race 2: Pi 2.0.0.2   

Pi is based on an original game concept because it is both a 3D racing arcade game, a platform game, a puzzle game and a first-person shooting game in one for Windows XP/Vista/Seven. And the player can go through eras such as ancient Egypt, medieval and sci-fi worlds to unlock the mysteries of the Pi number.
  • A racing arcade game: you pilot your vehicle against the clock through a 3D tube and around various obstacles in 360 degrees to collect all the gems and complete the level.

  • A platform game: you will have to jump and drive smarter on static and moving platforms to reach some inaccessible gems

  • A puzzle game: some obstacles are more difficult than others because you must first understand the puzzle and then find out how to solve it

  • A first-person shooting game: Pi is not just a retro game, it is also a real-time 3D game developed in C++/DirectX. So enjoy your 3D card!...

All registered users will be able to upload their best times with ghosts and participate to online ranking of 50 best scores for each level and difficulty. Be the fastest pilot on the web!... The registration is now FREE!

In other words, this game proves a worthy challenge for newbie and hardcore gamers. Pi will not let you feel free!...

 GET All Out Race 2: Pi 
2009


 
Seccia 0.1   

Seccia is a software development environment that offers you powerful assistance to create your own win32 applications. This software is distributed as FREEWARE. It features:
  • a complete object-oriented programming language, with inheritance and polymorphism
  • two modes of operation: an assisted programming mode for novices; and for experts, a multi-tab auto-complete editor with syntax coloring and checking
  • no MFC dependencies
  • a large number of powerful integrated objects
  • alpha transparency and unlimited irregular windows
  • multithreading applications
  • 3D integration with DirectX.
  • a step-by-step debug mode
  • a protected interpreter - your code is encrypted and all your variables, functions and parameters are renamed with numbers
  • C++ and, in addition, Seccia extensions (which become objects in their own right)
  • make your 2D games with Direct3D sprites (windowed or fullscreen).
More information about this product at www.seccia.org.
 GET Seccia 
2007


 
Backup

For the first time I could fulfill a childhood dream in making a movie. The shooting lasted 9 months and started in March, 2007. When I was 13, I have fun shooting scenes to make short films. I gave up this hobby, then I did it again in 2003 (fake ads, fiction, video clip, souvenir).

The short film concept was a brake for the story, not enough long to set a plot. The alternative solution was the long film concept, too hard for an amateur production. So, I was thinking the best concept was to try a short TV serie.

All scenes were shot in Lyon (France), the most actors are not comedians but that didn't stop completing the project. I noticed a quality progress episode by episode, despite some confusing passages. It remains a great adventure.

The movie durates 1 hour.
 GET Backup 
2003


 
SARL Power Soft Makers (France)

Ce projet, fondé en 2001 par Sylvain Seccia et Christophe Cuny, avait pour but de fournir des outils pratiques et faciles d'accès dans la conception d'applications multimédia sous environnement Windows. PSM utilisait un langage objet à part entière, doté de l'héritage et du polymorphisme. En outre la possibilité de programmer une application à l'aide d'un éditeur de code classique, PSM intègrait un éditeur visuellement assisté, totalement innovant, et accessible par tous. PSM établissait ainsi le concept de la programmation intuitive.

La version 1.0 n'était qu'une approche simplifiée du concept, une étape intermédiaire mais sans aucun doute nécessaire. J'ai écrit des tutoriaux pour le magazine Logiciels PC parus dans les numéros 20, 21, 22, 23 et 24 au début des années 2000.

Depuis 2009, ce projet fut rebaptisé sous le nom de Seccia et distribué en tant que freeware. Retrouvez plus d'informations sur le site officiel http://www.seccia.org.
1995


 
Les années 90

TODO

1992


 
Commodore 128, Amiga 500 and PC 286

J'ai débuté la programmation en 1992 d'abord avec un Commodore 128 en BASIC dont les lignes de code étaient numérotées. Puis j'ai continué sur Amiga en essayant de développer des jeux avec Amos mais sans succès. J'ai finalement laissé tomber les commodore pour un PC 286 (2Mb de Ram, 20Mb de disque, sans carte son...). Le coté multimedia n'était pas très attirant et pourtant cette machine me fascinait beaucoup plus. J'utilisais à l'époque MS DOS et Windows 3.11.

Mes jeux étaient principalement des jeux non graphiques et mes connaissances étaient très limitées.
Copyright © 1998-2015 Sylvain Seccia